BulletData AssaultBullet2 community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 0.2 | 0.3 | 2 vals |
| damageType | $BulletDamageType | $AssaultDamageType | 2 vals |
| bulletShapeName | "enex.dts" | "bullet.dts" | 2 vals |
| explosionRadius | — | 3 | 1 vals |
| mass | 0.05 | 0.01 | 2 vals |
| totalTime | 1.5 | 2.5 | 2 vals |
| bulletHoleIndex | 0 | — | 1 vals |
| expRandCycle | 1 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
5 more properties that differ
explosionTag, inheritedVelocityScale, tracerLength, tracerPercentage, validateShape
Same in all 2 variants (4)
damageClass 0, aimDeflection 0.002, muzzleVelocity 425.0, isVisible True
All 2 variants
A 1 mods the most-shipped version
| bulletShapeName | "enex.dts" |
|---|---|
| validateShape | true |
| explosionTag | plasmaExp |
| expRandCycle | 1 |
| mass | 0.05 |
| bulletHoleIndex | 0 |
| damageClass | 0 |
| damageValue | 0.2 |
| damageType | $BulletDamageType |
| aimDeflection | 0.002 |
| muzzleVelocity | 425.0 |
| totalTime | 1.5 |
| inheritedVelocityScale | 1.0 |
| isVisible | True |
| tracerPercentage | 1.0 |
| tracerLength | 30 |
Shipped by: Knights_1.6
B 1 mods damageValue 0.3 · damageType $AssaultDamageType · bulletShapeName "bullet.dts" · explosionRadius 3
| bulletShapeName | "bullet.dts" |
|---|---|
| explosionTag | debrisEXPsmall |
| mass | 0.01 |
| damageClass | 0 |
| damageValue | 0.3 |
| damageType | $AssaultDamageType |
| explosionRadius | 3 |
| aimDeflection | 0.002 |
| muzzleVelocity | 425.0 |
| totalTime | 2.5 |
| inheritedVelocityScale | 1.2 |
| isVisible | True |
Shipped by: Devastator