⌂Starsiege: Tribes Community Archive

BulletData AssaultBullet2 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
damageValue0.20.32 vals
damageType$BulletDamageType$AssaultDamageType2 vals
bulletShapeName"enex.dts""bullet.dts"2 vals
explosionRadius—31 vals
mass0.050.012 vals
totalTime1.52.52 vals
bulletHoleIndex0—1 vals
expRandCycle1—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

5 more properties that differ

explosionTag, inheritedVelocityScale, tracerLength, tracerPercentage, validateShape

Same in all 2 variants (4)

damageClass 0, aimDeflection 0.002, muzzleVelocity 425.0, isVisible True

All 2 variants

A 1 mods the most-shipped version
bulletShapeName"enex.dts"
validateShapetrue
explosionTagplasmaExp
expRandCycle1
mass0.05
bulletHoleIndex0
damageClass0
damageValue0.2
damageType$BulletDamageType
aimDeflection0.002
muzzleVelocity425.0
totalTime1.5
inheritedVelocityScale1.0
isVisibleTrue
tracerPercentage1.0
tracerLength30
Shipped by: Knights_1.6
B 1 mods damageValue 0.3 · damageType $AssaultDamageType · bulletShapeName "bullet.dts" · explosionRadius 3
bulletShapeName"bullet.dts"
explosionTagdebrisEXPsmall
mass0.01
damageClass0
damageValue0.3
damageType$AssaultDamageType
explosionRadius3
aimDeflection0.002
muzzleVelocity425.0
totalTime2.5
inheritedVelocityScale1.2
isVisibleTrue
Shipped by: Devastator