BulletData Assaultproj community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 1.0 | 0.0 | 2 vals |
| damageType | $RifleDamageType | $AssaultDamageType | 2 vals |
| muzzleVelocity | 7000 | 4000.0 | 2 vals |
| collisionRadius | — | 0.0 | 1 vals |
| mass | 0.05 | 0.5 | 2 vals |
| totalTime | 1 | 2.0 | 2 vals |
| aimDeflection | 0.001 | 0.003 | 2 vals |
| detachFromShooter | — | false | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
5 more properties that differ
expRandCycle, inheritedVelocityScale, isVisible, tracerLength, tracerPercentage
Same in all 2 variants (4)
bulletShapeName "bullet.dts", explosionTag IXBulletExp, bulletHoleIndex 0, damageClass 0
Neighbourhood
Used by
| ItemImageData AssaultImage | projectileType |
All 2 variants
A 1 mods the most-shipped version
| bulletShapeName | "bullet.dts" |
|---|---|
| explosionTag | IXBulletExp |
| expRandCycle | 0 |
| mass | 0.05 |
| bulletHoleIndex | 0 |
| damageClass | 0 |
| damageValue | 1.0 |
| damageType | $RifleDamageType |
| aimDeflection | 0.001 |
| muzzleVelocity | 7000 |
| totalTime | 1 |
| isVisible | true |
Shipped by: Ultra_Renegades_TC
B 1 mods damageValue 0.0 · damageType $AssaultDamageType · muzzleVelocity 4000.0 · collisionRadius 0.0
| bulletShapeName | "bullet.dts" |
|---|---|
| explosionTag | IXBulletExp |
| mass | 0.5 |
| collisionRadius | 0.0 |
| bulletHoleIndex | 0 |
| damageClass | 0 |
| damageValue | 0.0 |
| damageType | $AssaultDamageType |
| aimDeflection | 0.003 |
| muzzleVelocity | 4000.0 |
| totalTime | 2.0 |
| inheritedVelocityScale | 0.5 |
| isVisible | false |
| tracerPercentage | 1.0 |
| tracerLength | 0 |
| detachFromShooter | false |
Shipped by: Ultra_Warfare