BulletData PaintPellet3 community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
bulletShapeName "paint.dts", explosionTag greenPaintSplatExp, damageClass 0, damageValue 0.2, damageType $BlasterDamageType, totalTime 6.0, liveTime 4.0, lightRange 2.0, lightColor { 0.0, 50.0, 0.0 }, inheritedVelocityScale 0.5, isVisible True, aimDeflection 0.02, rotationPeriod 0.5
All 2 variants
A 1 mods the most-shipped version
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | greenPaintSplatExp |
| damageClass | 0 |
| damageValue | 0.2 |
| damageType | $BlasterDamageType |
| muzzleVelocity | 500.0 |
| totalTime | 6.0 |
| liveTime | 4.0 |
| lightRange | 2.0 |
| lightColor | { 0.0, 50.0, 0.0 } |
| inheritedVelocityScale | 0.5 |
| isVisible | True |
| aimDeflection | 0.02 |
| rotationPeriod | 0.5 |
Shipped by: Paintball_Tactical_Xcali
B 1 mods muzzleVelocity 300.0
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | greenPaintSplatExp |
| damageClass | 0 |
| damageValue | 0.2 |
| damageType | $BlasterDamageType |
| muzzleVelocity | 300.0 |
| totalTime | 6.0 |
| liveTime | 4.0 |
| lightRange | 2.0 |
| lightColor | { 0.0, 50.0, 0.0 } |
| inheritedVelocityScale | 0.5 |
| isVisible | True |
| aimDeflection | 0.02 |
| rotationPeriod | 0.5 |
Shipped by: PB.v.Tactical