BulletData StenShot community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| kickBackStrength | — | 0.0 | 1 vals |
| liveTime | 0.66 | — | 1 vals |
| totalTime | 0.67 | 10.0 | 2 vals |
| bulletHoleIndex | — | 0 | 1 vals |
| expRandCycle | 0.02 | 3 | 2 vals |
| inheritedVelocityScale | — | 1.0 | 1 vals |
| rotationPeriod | 1 | — | 1 vals |
| tracerLength | — | 30 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
1 more properties that differ
tracerPercentage
Same in all 2 variants (10)
bulletShapeName "paint.dts", explosionTag stenExp, aimDeflection 0.025, mass 0.05, damageClass 1, damageValue 0.1, damageType $ElectricityDamageType, explosionRadius 2.5, muzzleVelocity 375.0, isVisible True
All 2 variants
A 3 mods the most-shipped version
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | stenExp |
| expRandCycle | 0.02 |
| aimDeflection | 0.025 |
| mass | 0.05 |
| damageClass | 1 |
| damageValue | 0.1 |
| damageType | $ElectricityDamageType |
| explosionRadius | 2.5 |
| muzzleVelocity | 375.0 |
| totalTime | 0.67 |
| liveTime | 0.66 |
| isVisible | True |
| rotationPeriod | 1 |
B 1 mods kickBackStrength 0.0 · no liveTime · totalTime 10.0 · bulletHoleIndex 0
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | StenExp |
| expRandCycle | 3 |
| mass | 0.05 |
| bulletHoleIndex | 0 |
| damageClass | 1 |
| damageValue | 0.1 |
| damageType | $ElectricityDamageType |
| explosionRadius | 2.5 |
| kickBackStrength | 0.0 |
| aimDeflection | 0.025 |
| muzzleVelocity | 375.0 |
| totalTime | 10.0 |
| inheritedVelocityScale | 1.0 |
| isVisible | True |
| tracerPercentage | 1.0 |
| tracerLength | 30 |
Shipped by: NIHILITY_1.3.1