ExplosionData IceExp community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| colors[0] | { 0.25, 0.25, 1.0 } | { 0, 0, 1.0 } | 2 vals |
| colors[1] | { 0.25, 0.25, 1.0 } | { 0, 0, 1.0 } | 2 vals |
| colors[2] | { 1.0, 1.0, 1.0 } | { 0, 0, 1.0 } | 2 vals |
| lightRange | 3.0 | 5 | 2 vals |
| radFactors | { 1.0, 1.0, 1.0 } | { 1.0, 1.0, 1 } | 2 vals |
| soundId | SoundJetHeavy | SoundTankCrash | 2 vals |
| timeOne | 10.0 | 0.650 | 2 vals |
| timeScale | — | 100.0 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
1 more properties that differ
timeZero
Same in all 2 variants (4)
shapeName "fusionex.dts", faceCamera true, randomSpin true, hasLight true
All 2 variants
A 1 mods the most-shipped version
| shapeName | "fusionex.dts" |
|---|---|
| soundId | SoundJetHeavy |
| faceCamera | true |
| randomSpin | true |
| hasLight | true |
| lightRange | 3.0 |
| timeZero | 0.0 |
| timeOne | 10.0 |
| colors[0] | { 0.25, 0.25, 1.0 } |
| colors[1] | { 0.25, 0.25, 1.0 } |
| colors[2] | { 1.0, 1.0, 1.0 } |
| radFactors | { 1.0, 1.0, 1.0 } |
Shipped by: Snipers_Base_2.0
B 1 mods colors[0] { 0, 0, 1.0 } · colors[1] { 0, 0, 1.0 } · colors[2] { 0, 0, 1.0 } · lightRange 5
| shapeName | "fusionex.dts" |
|---|---|
| soundId | SoundTankCrash |
| faceCamera | true |
| randomSpin | true |
| hasLight | true |
| lightRange | 5 |
| timeScale | 100.0 |
| timeZero | 0.250 |
| timeOne | 0.650 |
| colors[0] | { 0, 0, 1.0 } |
| colors[1] | { 0, 0, 1.0 } |
| colors[2] | { 0, 0, 1.0 } |
| radFactors | { 1.0, 1.0, 1 } |
Shipped by: Omgea Mod