FlierData Cycle community-made
Not part of the retail game. No Dynamix version of this name exists.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| description | "Grav Cycle" | "Wildcat Grav Cycle" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (37)
explosionId flashExpLarge, debrisId flashDebrisLarge, className "Vehicle", shapeFile "veh_gravscout", shieldShapeName "shield_medium", mass 9.0, drag 1.0, density 1.2, maxBank 0.5, maxPitch 0.5, maxSpeed 175, minSpeed -15, lift 0.35, maxAlt 25, maxVertical 10, maxDamage 2.0, damageLevel {1.0, 1.0}, maxEnergy 100, accel 1.0, groundDamageScale 0.75, projectileType VehGravProj, reloadDelay 0.15, repairRate 0, fireSound SoundVehGrav, damageSound SoundVehCrash, ramDamage 1.5, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, mountSound SoundVehMount, dismountSound SoundVehDismount, idleSound SoundVehGravIdle, moveSound SoundVehGravThrust, visibleDriver true, driverPose 22
Neighbourhood
Points at
| projectileType | RocketData VehGravProj | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "veh_gravscout" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.5 |
| maxPitch | 0.5 |
| maxSpeed | 175 |
| minSpeed | -15 |
| lift | 0.35 |
| maxAlt | 25 |
| maxVertical | 10 |
| maxDamage | 2.0 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 1.0 |
| groundDamageScale | 0.75 |
| projectileType | VehGravProj |
| reloadDelay | 0.15 |
| repairRate | 0 |
| fireSound | SoundVehGrav |
| damageSound | SoundVehCrash |
| ramDamage | 1.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundVehMount |
| dismountSound | SoundVehDismount |
| idleSound | SoundVehGravIdle |
| moveSound | SoundVehGravThrust |
| visibleDriver | true |
| driverPose | 22 |
| description | "Grav Cycle" |
B 1 mods description "Wildcat Grav Cycle"
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "veh_gravscout" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.5 |
| maxPitch | 0.5 |
| maxSpeed | 175 |
| minSpeed | -15 |
| lift | 0.35 |
| maxAlt | 25 |
| maxVertical | 10 |
| maxDamage | 2.0 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 1.0 |
| groundDamageScale | 0.75 |
| projectileType | VehGravProj |
| reloadDelay | 0.15 |
| repairRate | 0 |
| fireSound | SoundVehGrav |
| damageSound | SoundVehCrash |
| ramDamage | 1.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundVehMount |
| dismountSound | SoundVehDismount |
| idleSound | SoundVehGravIdle |
| moveSound | SoundVehGravThrust |
| visibleDriver | true |
| driverPose | 22 |
| description | "Wildcat Grav Cycle" |