FlierData Skimmer community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
1variants
100%agreement
◨ In-game configuration
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 3 mods that ship this use the identical version — nobody changed it.
Neighbourhood
Points at
| projectileType | GrenadeData GrenadeLauncherGren1 | 3 mods |
All 1 variants
A 3 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "flyer" |
| shieldShapeName | "shield_medium" |
| mass | 10.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.6 |
| maxPitch | 0.6 |
| maxSpeed | 80 |
| minSpeed | -8 |
| lift | 0.95 |
| maxAlt | 30 |
| maxVertical | 15 |
| maxDamage | 1 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 200 |
| accel | 1.1 |
| groundDamageScale | 0.5 |
| projectileType | GrenadeLauncherGren1 |
| reloadDelay | 0.1 |
| repairRate | 0 |
| fireSound | SoundFireGrenade |
| damageSound | SoundFlierCrash |
| ramDamage | 2.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 22 |