FlierData THAPC community-made
Not part of the retail game. No Dynamix version of this name exists.
1mods
1variants
100%agreement
◨ In-game configuration
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 1 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 1 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "hover_apc" |
| shieldShapeName | "shield_large" |
| mass | 18.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.25 |
| maxPitch | 0.175 |
| maxSpeed | 25 |
| minSpeed | -1 |
| lift | 0.35 |
| maxAlt | 15 |
| maxVertical | 6 |
| maxDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 0.25 |
| groundDamageScale | 0.125 |
| repairRate | 0 |
| ramDamage | 1 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| fireSound | SoundFireFlierRocket |
| reloadDelay | 3.0 |
| damageSound | SoundTankCrash |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | true |
| driverPose | 23 |
| description | "HPC" |
Shipped by: Shifter_01