FlierData tiny community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
1variants
100%agreement
◨ In-game configuration
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 12 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 12 mods the most-shipped version
| explosionId | fakeExp |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "bullet" |
| shieldShapeName | "shield_medium" |
| mass | 0.001 |
| drag | 0.0 |
| density | 0.2 |
| maxBank | 1.2 |
| maxPitch | 100.0 |
| maxSpeed | 60 |
| minSpeed | 0.01 |
| lift | 800.10 |
| maxAlt | 1550 |
| maxVertical | 12 |
| maxDamage | 8.8 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 10 |
| accel | 0.01 |
| groundDamageScale | 1.0 |
| reloadDelay | 0.2 |
| repairRate | 0.1 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.0 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | false |
| driverPose | 22 |