FlierData VProj community-made
Not part of the retail game. No Dynamix version of this name exists.
This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (30)
description "Vortex Missile", explosionId LargeDockwave, className "Vehicle", shapeFile "rocket", shieldShapeName "shield_medium", mass 9.0, drag 1.5, density 1.2, maxBank 10, maxPitch 5000, maxSpeed 70, lift 0, maxAlt 10000, maxVertical 10, destroyDamage 0.1, maxDamage 0.1, damageLevel {0.1, 0.1}, maxEnergy 10, accel 4.0, groundDamageScale 1000.0, repairRate 0, damageSound SoundFlierCrash, ramDamage 0.23, ramDamageType $MissileRamDamageType, visibleToSensor true, shadowDetailMask 2, idleSound SoundWindDisgust, moveSound SoundWindDisgust, visibleDriver true, driverPose 22
All 2 variants
A 4 mods the most-shipped version
| description | "Vortex Missile" |
|---|---|
| explosionId | LargeDockwave |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 10 |
| maxPitch | 5000 |
| maxSpeed | 70 |
| minSpeed | 50 |
| lift | 0 |
| maxAlt | 10000 |
| maxVertical | 10 |
| destroyDamage | 0.1 |
| maxDamage | 0.1 |
| damageLevel | {0.1, 0.1} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.23 |
| ramDamageType | $MissileRamDamageType |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |
B 1 mods minSpeed 60
| description | "Vortex Missile" |
|---|---|
| explosionId | LargeDockwave |
| className | "Vehicle" |
| shapeFile | "rocket" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.5 |
| density | 1.2 |
| maxBank | 10 |
| maxPitch | 5000 |
| maxSpeed | 70 |
| minSpeed | 60 |
| lift | 0 |
| maxAlt | 10000 |
| maxVertical | 10 |
| destroyDamage | 0.1 |
| maxDamage | 0.1 |
| damageLevel | {0.1, 0.1} |
| maxEnergy | 10 |
| accel | 4.0 |
| groundDamageScale | 1000.0 |
| repairRate | 0 |
| damageSound | SoundFlierCrash |
| ramDamage | 0.23 |
| ramDamageType | $MissileRamDamageType |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| idleSound | SoundWindDisgust |
| moveSound | SoundWindDisgust |
| visibleDriver | true |
| driverPose | 22 |