ItemData AGL community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | C3 mods | spread |
|---|---|---|---|---|
| description | "Nitro Nadder" | "Nitro Nadder" | "[Nitro Nader]" | 2 vals |
| heading | "f(Explosives)" | $InvHead[ihExp] | "f.:]Bombs & Rockets[:." | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", shapeFile "chaingun", hudIcon "grenade", shadowDetailMask 4, imageType AGLImage, price 300, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData AGLImage | 12 mods |
All 3 variants
A 6 mods the most-shipped version
| description | "Nitro Nadder" |
|---|---|
| className | "Weapon" |
| shapeFile | "chaingun" |
| hudIcon | "grenade" |
| heading | "f(Explosives)" |
| shadowDetailMask | 4 |
| imageType | AGLImage |
| price | 300 |
| showWeaponBar | true |
B 3 mods heading $InvHead[ihExp]
| description | "Nitro Nadder" |
|---|---|
| className | "Weapon" |
| shapeFile | "chaingun" |
| hudIcon | "grenade" |
| heading | $InvHead[ihExp] |
| shadowDetailMask | 4 |
| imageType | AGLImage |
| price | 300 |
| showWeaponBar | true |
C 3 mods description "[Nitro Nader]" · heading "f.:]Bombs & Rockets[:."
| description | "[Nitro Nader]" |
|---|---|
| className | "Weapon" |
| shapeFile | "chaingun" |
| hudIcon | "grenade" |
| heading | "f.:]Bombs & Rockets[:." |
| shadowDetailMask | 4 |
| imageType | AGLImage |
| price | 300 |
| showWeaponBar | true |