ItemData AirBasePack community-made Not part of the retail game. No Dynamix version of this name exists.
33 mods
7 variants
48% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 7 variants across 33 mods; the most-shipped one is in 48% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 16 mods B 7 mods C 4 mods D 2 mods E 2 mods spread price 9000 10000 2000 900 10000 4 vals description "Air Base" "Sky Base" "Air Base" "Air Base" "Sky Base" 2 vals heading $InvHead[ihRem] $InvHead[ihEqu] $InvHead[ihRem] "eMiscellany" $InvHead[ihFFD] 6 vals shapeFile "vehi_pur_pnl" "Discammo" "shieldpack" "vehi_pur_pnl" "Discammo" 3 vals showInventory — — — false — 1 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
Same in all 7 variants (8) className "Backpack", imageType AirBasePackImage, shadowDetailMask 4, mass 5.0, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 7 variants A 16 mods the most-shipped version description "Air Base" shapeFile "vehi_pur_pnl" className "Backpack" heading $InvHead[ihRem] imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 7 mods price 10000 · description "Sky Base" · heading $InvHead[ihEqu] · shapeFile "Discammo" description "Sky Base" shapeFile "Discammo" className "Backpack" heading $InvHead[ihEqu] imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 10000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 4 mods price 2000 · shapeFile "shieldpack" description "Air Base" shapeFile "shieldpack" className "Backpack" heading $InvHead[ihRem] imageType airbasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 2000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 2 mods price 900 · heading "eMiscellany" · showInventory false description "Air Base" shapeFile "vehi_pur_pnl" className "Backpack" heading "eMiscellany" imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 900 hudIcon "deployable" showWeaponBar true hiliteOnActive true showInventory false
E 2 mods price 10000 · description "Sky Base" · heading $InvHead[ihFFD] · shapeFile "Discammo" description "Sky Base" shapeFile "Discammo" className "Backpack" heading $InvHead[ihFFD] imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 10000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 1 mods heading "fAdvanced Deployables" description "Air Base" shapeFile "vehi_pur_pnl" className "Backpack" heading "fAdvanced Deployables" imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 1 mods heading dDeployable description "Air Base" shapeFile "vehi_pur_pnl" className "Backpack" heading dDeployable imageType AirBasePackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true