⌂Starsiege: Tribes Community Archive

ItemData AlarmPack community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
50%agreement
◨ In-game configuration

This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Deployed
Carried on player
ABC

3 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA5 modsB3 modsC2 modsspread
description"Deployable Pussycat""Deployable Cat""Spy Sensor"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (11)

shapeFile "shieldPack", className "Backpack", heading $InvHead[ihDSe], imageType AlarmPackImage, shadowDetailMask 4, mass 2.0, elasticity 0.2, price 125, hudIcon "deployable", showWeaponBar true, hiliteOnActive true

Neighbourhood

Points at

imageTypeItemImageData AlarmPackImage10 mods

All 3 variants

A 5 mods the most-shipped version
description"Deployable Pussycat"
shapeFile"shieldPack"
className"Backpack"
heading$InvHead[ihDSe]
imageTypeAlarmPackImage
shadowDetailMask4
mass2.0
elasticity0.2
price125
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
B 3 mods description "Deployable Cat"
description"Deployable Cat"
shapeFile"shieldPack"
className"Backpack"
heading$InvHead[ihDSe]
imageTypeAlarmPackImage
shadowDetailMask4
mass2.0
elasticity0.2
price125
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
C 2 mods description "Spy Sensor"
description"Spy Sensor"
shapeFile"shieldPack"
className"Backpack"
heading$InvHead[ihDSe]
imageTypeAlarmPackImage
shadowDetailMask4
mass2.0
elasticity0.2
price125
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue