ItemData BeaconGun community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | spread |
|---|---|---|---|
| classname | "Tool" | "Weapon" | 2 vals |
| price | 77 | 450 | 2 vals |
| heading | "fTools" | $InvHead[ihWea] | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
description "Beacon Gun", shapeFile "PaintGun", hudIcon "mortar", shadowDetailMask 4, imageType BeaconGunImage, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData BeaconGunImage | 6 mods |
All 2 variants
A 4 mods the most-shipped version
| heading | "fTools" |
|---|---|
| description | "Beacon Gun" |
| classname | "Tool" |
| shapeFile | "PaintGun" |
| hudIcon | "mortar" |
| shadowDetailMask | 4 |
| imageType | BeaconGunImage |
| price | 77 |
| showWeaponBar | true |
B 2 mods classname "Weapon" · price 450 · heading $InvHead[ihWea]
| heading | $InvHead[ihWea] |
|---|---|
| description | "Beacon Gun" |
| classname | "Weapon" |
| shapeFile | "PaintGun" |
| hudIcon | "mortar" |
| shadowDetailMask | 4 |
| imageType | BeaconGunImage |
| price | 450 |
| showWeaponBar | true |