ItemData BrandonArmor community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
4variants
50%agreement
4 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| description | "Hyper Sniper" | "Hyper Sniper" | "[Crolite]" | "[Hyper Sniper]" | 3 vals |
| heading | "a(Armors)" | $InvHead[ihArm] | "a.:]Bodies[:." | "a.:]Bodies[:." | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (2)
className "Armor", price 150
All 4 variants
A 6 mods the most-shipped version
| heading | "a(Armors)" |
|---|---|
| description | "Hyper Sniper" |
| className | "Armor" |
| price | 150 |
B 3 mods heading $InvHead[ihArm]
| heading | $InvHead[ihArm] |
|---|---|
| description | "Hyper Sniper" |
| className | "Armor" |
| price | 150 |
C 2 mods description "[Crolite]" · heading "a.:]Bodies[:."
| heading | "a.:]Bodies[:." |
|---|---|
| description | "[Crolite]" |
| className | "Armor" |
| price | 150 |
D 1 mods description "[Hyper Sniper]" · heading "a.:]Bodies[:."
| heading | "a.:]Bodies[:." |
|---|---|
| description | "[Hyper Sniper]" |
| className | "Armor" |
| price | 150 |
Shipped by: Hybrid Mod Setup