⌂Starsiege: Tribes Community Archive

ItemData FighterPack community-made

Not part of the retail game. No Dynamix version of this name exists.

23mods
3variants
74%agreement
◨ In-game configuration

This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Deployed
Carried on player
ABC

3 variants across 23 mods; the most-shipped one is in 74% of them — one version dominates.

What the variants disagree about

propertyA17 modsB4 modsC2 modsspread
description"Fighter Vehicle Pack""Deployable F-17 Pack""Screaming Eagle Pack"3 vals
heading$InvHead[ihDOb]dDeployables$InvHead[ihDOb]2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (10)

shapeFile "ammounit_remote", className "Backpack", imageType FighterPackImage, shadowDetailMask 4, mass 1.5, elasticity 0.2, price 600, hudIcon "deployable", showWeaponBar true, hiliteOnActive true

Neighbourhood

Points at

imageTypeItemImageData FighterPackImage23 mods

All 3 variants

A 17 mods the most-shipped version
description"Fighter Vehicle Pack"
shapeFile"ammounit_remote"
className"Backpack"
heading$InvHead[ihDOb]
imageTypeFighterPackImage
shadowDetailMask4
mass1.5
elasticity0.2
price600
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
B 4 mods description "Deployable F-17 Pack" · heading dDeployables
description"Deployable F-17 Pack"
shapeFile"ammounit_remote"
className"Backpack"
headingdDeployables
imageTypeFighterPackImage
shadowDetailMask4
mass1.5
elasticity0.2
price600
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue
C 2 mods description "Screaming Eagle Pack"
description"Screaming Eagle Pack"
shapeFile"ammounit_remote"
className"Backpack"
heading$InvHead[ihDOb]
imageTypeFighterPackImage
shadowDetailMask4
mass1.5
elasticity0.2
price600
hudIcon"deployable"
showWeaponBartrue
hiliteOnActivetrue