ItemData JailCapPack community-made Not part of the retail game. No Dynamix version of this name exists.
34 mods
10 variants
24% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 10 variants across 34 mods; the most-shipped one is in 24% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.
Same in all 10 variants (8) className "Backpack", imageType JailCapPackImage, shadowDetailMask 4, mass 1.0, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 10 variants A 8 mods the most-shipped version description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "lDeployables" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 7 mods heading "zJail Deployables" description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "zJail Deployables" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 4 mods heading "iJail" description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "iJail" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 4 mods heading "lJail Equipment" description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "lJail Equipment" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 4 mods price 420 · heading "iJail" · shapeFile "discammo" description "Jail Capture Pad" shapeFile "discammo" className "Backpack" heading "iJail" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 2 mods description "Jail Capture Trap" · heading $InvHead[ihFFD] · shapeFile "discammo" description "Jail Capture Trap" shapeFile "discammo" className "Backpack" heading $InvHead[ihFFD] imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 2 mods heading "lDeployable Objects" description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "lDeployable Objects" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
H 1 mods heading $InvHead[ihJad] description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihJad] imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
I 1 mods shapeFile "flagstand" description "Jail Capture Pad" shapeFile "flagstand" className "Backpack" heading "lDeployables" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
J 1 mods heading "hDeployable Base Objects" description "Jail Capture Pad" shapeFile "AmmoPack" className "Backpack" heading "hDeployable Base Objects" imageType JailCapPackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true