ItemData jailpack community-made Not part of the retail game. No Dynamix version of this name exists.
40 mods
12 variants
20% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 12 variants across 40 mods; the most-shipped one is in 20% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about property A 8 mods B 7 mods C 5 mods D 4 mods E 4 mods spread price 9000 9000 9000 5000 9000 4 vals description "Jail" "Jail Cell" "Jail Cell" "Jail Cell" "Jail Cell" 3 vals heading "lDeployables" "zJail Deployables" $InvHead[ihDob] "lJail Equipment" "iJail" 11 vals mass 1.0 5.0 5.0 5.0 5.0 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 12 variants, not just the 5 shown.
Same in all 12 variants (8) shapeFile "shieldpack", className "Backpack", imageType jailpackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 12 variants A 8 mods the most-shipped version description "Jail" shapeFile "shieldpack" className "Backpack" heading "lDeployables" imageType jailpackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 7 mods description "Jail Cell" · heading "zJail Deployables" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "zJail Deployables" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 5 mods description "Jail Cell" · heading $InvHead[ihDob] · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading $InvHead[ihDob] imageType jailPackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 4 mods price 5000 · description "Jail Cell" · heading "lJail Equipment" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "lJail Equipment" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 5000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 4 mods description "Jail Cell" · heading "iJail" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "iJail" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
F 4 mods price 420 · description "Jail Cell" · heading "iJail" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "iJail" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 420 hudIcon "deployable" showWeaponBar true hiliteOnActive true
G 2 mods price 7000 · description "Jail Cell" · heading $InvHead[ihFFD] · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading $InvHead[ihFFD] imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 7000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
H 2 mods description "Jail Cell" · heading "qDeployable Bases" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "qDeployable Bases" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
I 1 mods description "Jail Cell" · heading "iDeployable Bases" · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading "iDeployable Bases" imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
J 1 mods description "Air Jail" · heading "mAir Deployables" description "Air Jail" shapeFile "shieldpack" className "Backpack" heading "mAir Deployables" imageType jailpackImage shadowDetailMask 4 mass 1.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
K 1 mods description "Jail Cell" · heading $InvHead[ihJad] · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading $InvHead[ihJad] imageType jailpackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
L 1 mods description "Jail Cell" · heading dDeployables · mass 5.0 description "Jail Cell" shapeFile "shieldpack" className "Backpack" heading dDeployables imageType jailPackImage shadowDetailMask 4 mass 5.0 elasticity 0.2 price 9000 hudIcon "deployable" showWeaponBar true hiliteOnActive true