ItemData LargeForceFieldDoorPack community-made Not part of the retail game. No Dynamix version of this name exists.
21 mods
5 variants
86% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 5 variants across 21 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about property A 18 mods B 1 mods C 1 mods D 1 mods E 1 mods spread price 1000 750 1200 1000 600 4 vals heading $InvHead[ihBar] $InvHead[ihBar] "dDeployables" iBarrier "fDeployables" 4 vals mass 2.5 2.0 1.5 2.5 — 3 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (9) description "Large Force Field Door", shapeFile "AmmoPack", className "Backpack", imageType LargeForceFieldDoorPackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 5 variants A 18 mods the most-shipped version description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihBar] imageType LargeForceFieldDoorPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 1000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 1 mods price 750 · mass 2.0 description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihBar] imageType LargeForceFieldDoorPackImage shadowDetailMask 4 mass 2.0 elasticity 0.2 price 750 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 1 mods price 1200 · heading "dDeployables" · mass 1.5 description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "dDeployables" imageType LargeForceFieldDoorPackImage shadowDetailMask 4 mass 1.5 elasticity 0.2 price 1200 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 1 mods heading iBarrier description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading iBarrier imageType LargeForceFieldDoorPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 1000 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 1 mods price 600 · heading "fDeployables" · no mass description "Large Force Field Door" shapeFile "AmmoPack" className "Backpack" heading "fDeployables" imageType LargeForceFieldDoorPackImage shadowDetailMask 4 elasticity 0.2 price 600 hudIcon "deployable" showWeaponBar true hiliteOnActive true