ItemData LRMotionSensorPack community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
description "Adv. Motion Sensor", shapeFile "sensor_pulse_med", className "Backpack", heading $InvHead[ihDSe], shadowDetailMask 4, imageType LRMotionSensorPackImage, mass 2.5, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood
Points at
| imageType | ItemImageData LRMotionSensorPackImage | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| description | "Adv. Motion Sensor" |
|---|---|
| shapeFile | "sensor_pulse_med" |
| className | "Backpack" |
| heading | $InvHead[ihDSe] |
| shadowDetailMask | 4 |
| imageType | LRMotionSensorPackImage |
| mass | 2.5 |
| elasticity | 0.2 |
| price | 400 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |
B 1 mods price 750
| description | "Adv. Motion Sensor" |
|---|---|
| shapeFile | "sensor_pulse_med" |
| className | "Backpack" |
| heading | $InvHead[ihDSe] |
| shadowDetailMask | 4 |
| imageType | LRMotionSensorPackImage |
| mass | 2.5 |
| elasticity | 0.2 |
| price | 750 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |