ItemData MobileInvPack community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| className | — | "Backpack" | 1 vals |
| classname | "Backpack" | — | 1 vals |
| price | 5000 | 5821 | 2 vals |
| description | "Mobile Inventory Stn" | "M-Inv Station" | 2 vals |
| heading | $InvHead[ihPwr] | "fStations" | 2 vals |
| shapeFile | "inventory_sta" | "panel_set" | 2 vals |
| mass | — | 4.0 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
imageType MobileInvPackImage, shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood
Points at
| imageType | ItemImageData MobileInvPackImage | 5 mods |
All 2 variants
A 4 mods the most-shipped version
| description | "Mobile Inventory Stn" |
|---|---|
| shapeFile | "inventory_sta" |
| classname | "Backpack" |
| heading | $InvHead[ihPwr] |
| imageType | MobileInvPackImage |
| shadowDetailMask | 4 |
| elasticity | 0.2 |
| price | 5000 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |
B 1 mods className "Backpack" · no classname · price 5821 · description "M-Inv Station"
| description | "M-Inv Station" |
|---|---|
| shapeFile | "panel_set" |
| className | "Backpack" |
| heading | "fStations" |
| shadowDetailMask | 4 |
| imageType | MobileInvPackImage |
| mass | 4.0 |
| elasticity | 0.2 |
| price | 5821 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |