ItemData PlasmaSniper community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | C1 mods | spread |
|---|---|---|---|---|
| description | "Melt Laser" | "Melt Laser" | "[Melt Laser]" | 2 vals |
| heading | "e(Plasma)" | $InvHead[ihPls] | "e.:]Fire[:." | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", shapeFile "sniper", hudIcon "sniper", shadowDetailMask 4, imageType PlasmaSniperImage, price 500, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData PlasmaSniperImage | 10 mods |
All 3 variants
A 6 mods the most-shipped version
| description | "Melt Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "sniper" |
| hudIcon | "sniper" |
| heading | "e(Plasma)" |
| shadowDetailMask | 4 |
| imageType | PlasmaSniperImage |
| price | 500 |
| showWeaponBar | true |
B 3 mods heading $InvHead[ihPls]
| description | "Melt Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "sniper" |
| hudIcon | "sniper" |
| heading | $InvHead[ihPls] |
| shadowDetailMask | 4 |
| imageType | PlasmaSniperImage |
| price | 500 |
| showWeaponBar | true |
C 1 mods description "[Melt Laser]" · heading "e.:]Fire[:."
| description | "[Melt Laser]" |
|---|---|
| className | "Weapon" |
| shapeFile | "sniper" |
| hudIcon | "sniper" |
| heading | "e.:]Fire[:." |
| shadowDetailMask | 4 |
| imageType | PlasmaSniperImage |
| price | 500 |
| showWeaponBar | true |