ItemData PulsePhaser community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | C3 mods | spread |
|---|---|---|---|---|
| description | "Hell Storm" | "Hell Storm" | "[Hell Storm]" | 2 vals |
| heading | "c(Energized)" | $InvHead[ihEne] | "c.:(Energy):." | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", shapeFile "mortargun", hudIcon "plasma", shadowDetailMask 4, imageType PulsePhaserImage, price 500, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData PulsePhaserImage | 12 mods |
All 3 variants
A 6 mods the most-shipped version
| description | "Hell Storm" |
|---|---|
| className | "Weapon" |
| shapeFile | "mortargun" |
| hudIcon | "plasma" |
| heading | "c(Energized)" |
| shadowDetailMask | 4 |
| imageType | PulsePhaserImage |
| price | 500 |
| showWeaponBar | true |
B 3 mods heading $InvHead[ihEne]
| description | "Hell Storm" |
|---|---|
| className | "Weapon" |
| shapeFile | "mortargun" |
| hudIcon | "plasma" |
| heading | $InvHead[ihEne] |
| shadowDetailMask | 4 |
| imageType | PulsePhaserImage |
| price | 500 |
| showWeaponBar | true |
C 3 mods description "[Hell Storm]" · heading "c.:(Energy):."
| description | "[Hell Storm]" |
|---|---|
| className | "Weapon" |
| shapeFile | "mortargun" |
| hudIcon | "plasma" |
| heading | "c.:(Energy):." |
| shadowDetailMask | 4 |
| imageType | PulsePhaserImage |
| price | 500 |
| showWeaponBar | true |