ItemData TargetMarkLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| className | "Tool" | "Weapon" | 2 vals |
| price | 100 | 50 | 2 vals |
| heading | $InvHead[ihGui] | "bWeapons" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
description "Target Marking Laser", shapeFile "paintgun", hudIcon "targetlaser", shadowDetailMask 4, imageType TargetMarkLaserImage, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData TargetMarkLaserImage | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| description | "Target Marking Laser" |
|---|---|
| className | "Tool" |
| shapeFile | "paintgun" |
| hudIcon | "targetlaser" |
| heading | $InvHead[ihGui] |
| shadowDetailMask | 4 |
| imageType | TargetMarkLaserImage |
| price | 100 |
| showWeaponBar | true |
B 1 mods className "Weapon" · price 50 · heading "bWeapons"
| description | "Target Marking Laser" |
|---|---|
| className | "Weapon" |
| shapeFile | "paintgun" |
| hudIcon | "targetlaser" |
| heading | "bWeapons" |
| shadowDetailMask | 4 |
| imageType | TargetMarkLaserImage |
| price | 50 |
| showWeaponBar | true |