ItemImageData AmbushImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.
What the variants disagree about
| property | A9 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 0 | 1 | 2 vals |
| fireTime | 0.02 | 0.1 | 2 vals |
| spinUpTime | — | 0 | 1 vals |
| spinDownTime | — | 1.0 | 1 vals |
| accuFire | true | false | 2 vals |
| lightRadius | — | 3 | 1 vals |
| sfxFire | bigExplosion4 | SoundFireChaingun | 2 vals |
| lightTime | — | 1 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
5 more properties that differ
lightType, lightColor, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 2 variants (5)
mountPoint 0, reloadTime 0, ammoType AmbushAmmo, projectileType AmbushBullet, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Ambush | imageType |
Points at
| projectileType | BulletData AmbushBullet | 10 mods |
| sfxFire | SoundData bigExplosion4 | 9 mods |
| sfxFire | SoundData SoundFireChaingun | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 10 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 0.02 |
| ammoType | AmbushAmmo |
| projectileType | AmbushBullet |
| accuFire | true |
| sfxFire | bigExplosion4 |
| sfxActivate | SoundPickUpWeapon |
B 1 mods weaponType 1 · fireTime 0.1 · spinUpTime 0 · spinDownTime 1.0
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0 |
| spinDownTime | 1.0 |
| fireTime | 0.1 |
| ammoType | AmbushAmmo |
| projectileType | AmbushBullet |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |