⌂Starsiege: Tribes Community Archive

ItemImageData AMortarImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
fireTime0.22.02 vals
reloadTime0.20.52 vals
projectileTypeKyle—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType MortarAmmo, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData AMortarimageType

Points at

projectileTypeKyle — never declared in this corpus2 mods
sfxFireSoundData SoundFireMortar3 mods
sfxActivateSoundData SoundPickUpWeapon3 mods
sfxReadySoundData SoundMortarIdle3 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileTypeKyle
accuFirefalse
reloadTime0.2
fireTime0.2
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: GammY[MK2]{ATF}
B 1 mods fireTime 2.0 · reloadTime 0.5 · no projectileType
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: tribalcombat