ItemImageData ARPGImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| weaponType | 0 | 3 | 0 | 2 vals |
| fireTime | 0.25 | 1.00 | 0.1 | 3 vals |
| reloadTime | 0.5 | 0.40 | 0.7 | 3 vals |
| projectileType | — | ARocket | — | 1 vals |
| accuFire | false | true | false | 2 vals |
| lightRadius | 3 | — | 3 | 1 vals |
| sfxFire | SoundFireAssaultChaingun | SoundFireFlierRocket | SoundFireAssaultChaingun | 2 vals |
| lightTime | 1 | — | 1 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
7 more properties that differ
lightType, lightColor, sfxReady, sfxReload, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 3 variants (3)
mountPoint 0, ammoType ARPGAmmo, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData ARPG | imageType |
Points at
| sfxFire | SoundData SoundFireAssaultChaingun | 4 mods |
| sfxFire | SoundData SoundFireFlierRocket | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 5 mods |
| projectileType | RocketData ARocket | 1 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 3 variants
A 3 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.5 |
| accuFire | false |
| fireTime | 0.25 |
| ammoType | ARPGAmmo |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireAssaultChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
B 1 mods weaponType 3 · fireTime 1.00 · reloadTime 0.40 · projectileType ARocket
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 3 |
| ammoType | ARPGAmmo |
| projectileType | ARocket |
| accuFire | true |
| reloadTime | 0.40 |
| fireTime | 1.00 |
| sfxFire | SoundFireFlierRocket |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
C 1 mods fireTime 0.1 · reloadTime 0.7
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.7 |
| accuFire | false |
| fireTime | 0.1 |
| ammoType | ARPGAmmo |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireAssaultChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |