ItemImageData AssaultPackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
shapeFile "shieldPack", mountPoint 2, mountOffset { 0, -0.05, 0 }, weaponType 2, sfxFire SoundShieldOn, firstPerson false
Neighbourhood
Used by
| ItemData AssaultPack | imageType |
Points at
| sfxFire | SoundData SoundShieldOn | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "shieldPack" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0, -0.05, 0 } |
| weaponType | 2 |
| minEnergy | 0 |
| maxEnergy | 0 |
| sfxFire | SoundShieldOn |
| firstPerson | false |
B 1 mods minEnergy 3 · maxEnergy 10
| shapeFile | "shieldPack" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0, -0.05, 0 } |
| weaponType | 2 |
| minEnergy | 3 |
| maxEnergy | 10 |
| sfxFire | SoundShieldOn |
| firstPerson | false |