⌂Starsiege: Tribes Community Archive

ItemImageData AssaultPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
minEnergy032 vals
maxEnergy0102 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (6)

shapeFile "shieldPack", mountPoint 2, mountOffset { 0, -0.05, 0 }, weaponType 2, sfxFire SoundShieldOn, firstPerson false

Neighbourhood

Used by

ItemData AssaultPackimageType

Points at

sfxFireSoundData SoundShieldOn2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"shieldPack"
mountPoint2
mountOffset{ 0, -0.05, 0 }
weaponType2
minEnergy0
maxEnergy0
sfxFireSoundShieldOn
firstPersonfalse
Shipped by: eradicationv14
B 1 mods minEnergy 3 · maxEnergy 10
shapeFile"shieldPack"
mountPoint2
mountOffset{ 0, -0.05, 0 }
weaponType2
minEnergy3
maxEnergy10
sfxFireSoundShieldOn
firstPersonfalse
Shipped by: eradicationv13