⌂Starsiege: Tribes Community Archive

ItemImageData AtomicBombImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
sfxFirebigExplosion1SoundFireMortar2 vals
mountOffset{ 0, 0, -0.2}—1 vals
shapeFile"mortargun""mortar"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

mountPoint 0, weaponType 0, accuFire true, ammoType AtomicBombAmmo, reloadTime 0.5, fireTime 2.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxActivate SoundPickUpWeapon, sfxReady SoundMortarIdle, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData AtomicBombimageType

Points at

sfxFireSoundData bigExplosion13 mods
sfxFireSoundData SoundFireMortar1 mods
sfxActivateSoundData SoundPickUpWeapon4 mods
sfxReadySoundData SoundMortarIdle4 mods

All 2 variants

A 3 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, 0, -0.2}
weaponType0
accuFiretrue
ammoTypeAtomicBombAmmo
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFirebigExplosion1
sfxActivateSoundPickUpWeapon
sfxReadySoundMortarIdle
sfxReloadSoundMortarReload
B 1 mods sfxFire SoundFireMortar · no mountOffset · shapeFile "mortar"
shapeFile"mortar"
mountPoint0
weaponType0
accuFiretrue
ammoTypeAtomicBombAmmo
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Genocide_1b