⌂Starsiege: Tribes Community Archive

ItemImageData BabyNuke2Image community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
94%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA15 modsB1 modsspread
projectileType—BabyNukeBomb1 vals
lightRadius—31 vals
sfxFire—SoundFireMortar1 vals
lightTime—11 vals
lightType—31 vals
lightColor—{ 1, 1, 0.2 }1 vals
mountOffset{ -0.0365, 0, -0.035 }{ 0.0, 0.000 , 0.0 }2 vals
mountRotation{ 0, -1.575, 0 }{ 0.0, -1.5, 0.0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

3 more properties that differ

sfxActivate, sfxReady, sfxReload

Same in all 2 variants (7)

shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire true, ammoType BabyNukeAmmo, reloadTime 2.0, fireTime 2.0

Neighbourhood

Used by

ItemData BabyNukeMortar2imageType

Points at

projectileTypeGrenadeData BabyNukeBomb / RocketData BabyNukeBomb1 mods
sfxFireSoundData SoundFireMortar1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxReadySoundData SoundMortarIdle1 mods

All 2 variants

A 15 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.0365, 0, -0.035 }
mountRotation{ 0, -1.575, 0 }
weaponType0
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2.0
fireTime2.0
B 1 mods projectileType BabyNukeBomb · lightRadius 3 · sfxFire SoundFireMortar · lightTime 1
shapeFile"mortargun"
mountPoint0
mountRotation{ 0.0, -1.5, 0.0 }
mountOffset{ 0.0, 0.000 , 0.0 }
weaponType0
projectileTypeBabyNukeBomb
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Annihilation1.50