ItemImageData BabyNuke2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.
What the variants disagree about
| property | A15 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | — | BabyNukeBomb | 1 vals |
| lightRadius | — | 3 | 1 vals |
| sfxFire | — | SoundFireMortar | 1 vals |
| lightTime | — | 1 | 1 vals |
| lightType | — | 3 | 1 vals |
| lightColor | — | { 1, 1, 0.2 } | 1 vals |
| mountOffset | { -0.0365, 0, -0.035 } | { 0.0, 0.000 , 0.0 } | 2 vals |
| mountRotation | { 0, -1.575, 0 } | { 0.0, -1.5, 0.0 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
3 more properties that differ
sfxActivate, sfxReady, sfxReload
Same in all 2 variants (7)
shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire true, ammoType BabyNukeAmmo, reloadTime 2.0, fireTime 2.0
Neighbourhood
Used by
| ItemData BabyNukeMortar2 | imageType |
Points at
| projectileType | GrenadeData BabyNukeBomb / RocketData BabyNukeBomb | 1 mods |
| sfxFire | SoundData SoundFireMortar | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 2 variants
A 15 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.0365, 0, -0.035 } |
| mountRotation | { 0, -1.575, 0 } |
| weaponType | 0 |
| accuFire | true |
| ammoType | BabyNukeAmmo |
| reloadTime | 2.0 |
| fireTime | 2.0 |
B 1 mods projectileType BabyNukeBomb · lightRadius 3 · sfxFire SoundFireMortar · lightTime 1
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0.0, -1.5, 0.0 } |
| mountOffset | { 0.0, 0.000 , 0.0 } |
| weaponType | 0 |
| projectileType | BabyNukeBomb |
| accuFire | true |
| ammoType | BabyNukeAmmo |
| reloadTime | 2.0 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |