⌂Starsiege: Tribes Community Archive

ItemImageData BabyNukeImage community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
7variants
68%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEFG

7 variants across 19 mods; the most-shipped one is in 68% of them — one version dominates.

What the variants disagree about

propertyA13 modsB2 modsC1 modsD1 modsE1 modsspread
fireTime2.02.03.52.00.254 vals
reloadTime2.02.022.00.255 vals
projectileType———BabyNukeBomb—1 vals
lightRadius3333—1 vals
sfxFireSoundFireMortarSoundFireMortarSoundFireMortarSoundFireMortarSoundPickUpWeapon2 vals
lightTime1111—1 vals
lightType3333—1 vals
lightColor{ 1, 1, 0.2 }{ 0.25, 1.0, 0.25 }{ 1, 1, 0.2 }{ 1, 1, 0.2 }—2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

5 more properties that differ

mountOffset, mountRotation, sfxReady, sfxReload, shapeFile

Same in all 7 variants (5)

mountPoint 0, weaponType 0, accuFire true, ammoType BabyNukeAmmo, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData BabyNukeMortarimageType

Points at

sfxFireSoundData SoundFireMortar19 mods
sfxFireSoundData SoundPickUpWeapon1 mods
sfxActivateSoundData SoundPickUpWeapon20 mods
sfxReadySoundData SoundMortarIdle19 mods
projectileTypeGrenadeData BabyNukeBomb / RocketData BabyNukeBomb3 mods

All 7 variants

A 13 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, -0.005, 0 }
mountRotation{ 0, 0 , 0 }
weaponType0
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 2 mods lightColor { 0.25, 1.0, 0.25 }
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, -0.005, 0 }
mountRotation{ 0, 0 , 0 }
weaponType0
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 1 mods fireTime 3.5 · reloadTime 2
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, -0.005, 0 }
mountRotation{ 0, 0 , 0 }
weaponType0
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2
fireTime3.5
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: TotalAnnihilation
D 1 mods projectileType BabyNukeBomb · no mountOffset · no mountRotation
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypeBabyNukeBomb
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime2.0
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Annihilation1.50
E 1 mods fireTime 0.25 · reloadTime 0.25 · no lightRadius · sfxFire SoundPickUpWeapon
shapeFile"sensor_small"
mountPoint0
weaponType0
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime0.25
fireTime0.25
sfxFireSoundPickUpWeapon
sfxActivateSoundPickUpWeapon
Shipped by: Apteryx_V2
F 1 mods reloadTime 1 · projectileType BabyNukeBomb · no mountOffset · no mountRotation
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypeBabyNukeBomb
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime1
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Annihilation 1.00
G 1 mods fireTime 0.55 · reloadTime 0.55 · projectileType BabyNukeBomb · no mountOffset
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypeBabyNukeBomb
accuFiretrue
ammoTypeBabyNukeAmmo
reloadTime0.55
fireTime0.55
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: ultrannihilation