ItemImageData BabyNukeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
19mods
7variants
68%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
7 variants across 19 mods; the most-shipped one is in 68% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
5 more properties that differ
mountOffset, mountRotation, sfxReady, sfxReload, shapeFile
Same in all 7 variants (5)
mountPoint 0, weaponType 0, accuFire true, ammoType BabyNukeAmmo, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 7 variants
A 13 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.005, 0 } |
|---|
| mountRotation | { 0, 0 , 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 2.0 |
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| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
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| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
B 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.005, 0 } |
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| mountRotation | { 0, 0 , 0 } |
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| weaponType | 0 |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
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| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
C 1 mods fireTime 3.5 · reloadTime 2
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.005, 0 } |
|---|
| mountRotation | { 0, 0 , 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 2 |
|---|
| fireTime | 3.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
D 1 mods projectileType BabyNukeBomb · no mountOffset · no mountRotation
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | BabyNukeBomb |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 2.0 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
E 1 mods fireTime 0.25 · reloadTime 0.25 · no lightRadius · sfxFire SoundPickUpWeapon
| shapeFile | "sensor_small" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0.25 |
|---|
| sfxFire | SoundPickUpWeapon |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods reloadTime 1 · projectileType BabyNukeBomb · no mountOffset · no mountRotation
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | BabyNukeBomb |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 1 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
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| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
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| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
G 1 mods fireTime 0.55 · reloadTime 0.55 · projectileType BabyNukeBomb · no mountOffset
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | BabyNukeBomb |
|---|
| accuFire | true |
|---|
| ammoType | BabyNukeAmmo |
|---|
| reloadTime | 0.55 |
|---|
| fireTime | 0.55 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|