ItemImageData BB2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.99 | 0.65 | 2 vals |
| reloadTime | 0.99 | 0.95 | 2 vals |
| spinUpTime | 4.0 | 3.5 | 2 vals |
| shapeFile | "PlasmaBolt" | "Shockwave_Large" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
mountPoint 0, weaponType 1, spinDownTime 3, ammoType DiscAmmo, projectileType BBBullet2, accuFire true, sfxFire SoundPlayerDeath, sfxActivate SoundPickUpWeapon, sfxReload SoundTankActive, sfxReady SoundTankIdle
Neighbourhood
Used by
| ItemData BB2 | imageType |
| ItemData BB2SS | imageType |
Points at
| projectileType | RocketData BBBullet2 | 2 mods |
| sfxFire | SoundData SoundPlayerDeath | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundTankIdle | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "PlasmaBolt" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| spinUpTime | 4.0 |
| spinDownTime | 3 |
| ammoType | DiscAmmo |
| projectileType | BBBullet2 |
| accuFire | true |
| reloadTime | 0.99 |
| fireTime | 0.99 |
| sfxFire | SoundPlayerDeath |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundTankActive |
| sfxReady | SoundTankIdle |
B 1 mods fireTime 0.65 · reloadTime 0.95 · spinUpTime 3.5 · shapeFile "Shockwave_Large"
| shapeFile | "Shockwave_Large" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| spinUpTime | 3.5 |
| spinDownTime | 3 |
| ammoType | DiscAmmo |
| projectileType | BBBullet2 |
| accuFire | true |
| reloadTime | 0.95 |
| fireTime | 0.65 |
| sfxFire | SoundPlayerDeath |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundTankActive |
| sfxReady | SoundTankIdle |