ItemImageData BeamOfPainImage community-made
Not part of the retail game. No Dynamix version of this name exists.
30mods
3variants
90%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 30 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.
What the variants disagree about
| property | A27 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| reloadTime | 0.03 | 0.03 | 0.1 | 2 vals |
| minEnergy | 3 | 3 | 0.01 | 2 vals |
| maxEnergy | 11 | 11 | 0.01 | 2 vals |
| sfxFire | SoundELFFire | SoundELFFire | SoundWPNLasher | 2 vals |
| mountoffset | { 0, 0, -0.2 } | { 0, 0, -0.2 } | — | 1 vals |
| mountrotation | { 0, 3, 0 } | { 0, 3, 0 } | — | 1 vals |
| sfxActivate | SoundPickUpWeapon | SoundShellClick2 | SoundPickUpWeapon | 2 vals |
| shapeFile | "shotgun" | "shotgun" | "wpn_lasher" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (3)
mountPoint 0, weaponType 2, projectileType BeamOfPainProj
Neighbourhood
Used by
| ItemData BeamOfPain | imageType |
Points at
| projectileType | LightningData BeamOfPainProj | 30 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 28 mods |
| sfxActivate | SoundData SoundShellClick2 | 2 mods |
| sfxFire | SoundData SoundELFFire | 29 mods |
| sfxFire | SoundData SoundWPNLasher | 1 mods |
All 3 variants
A 27 mods the most-shipped version
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.2 } |
| mountrotation | { 0, 3, 0 } |
| weaponType | 2 |
| projectileType | BeamOfPainProj |
| minEnergy | 3 |
| maxEnergy | 11 |
| reloadTime | 0.03 |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFFire |
Shipped by: HADESHunterUltra_Competition_1.2Ultra_RenegadesVX6Ultra_Renegades_VX-EliteUltra_Renegades_VX5_-IX-Ultra_Renegades_VX5_-Tribute-Ultra_Renegades_VX5_GoDUltra_Renegades_VX5_GoD_FinalUltra_Renegades_VX5_HunterUltra_Renegades_VX5_Infinite_2Ultra_Renegades_VX5_Infinite_3Ultra_Renegades_VX5_Infinite_4Ultra_Renegades_VX5_Infinite_5Ultra_Renegades_VX5_Infinite_6_[VX]Ultra_Renegades_VX5_UnlimitedUltra_Renegades_VX6_Infinite_r1.0Ultra_Renegades_VXCUltra_Renegades_VXE_r06Ultra_Renegades_VXE_r07Ultra_Renegades_VXE_r071Ultra_Renegades_VXE_r072Ultra_Renegades_VXOultravx5.01UltraGZHQUltraGZHQBetaUltra_UX
B 2 mods sfxActivate SoundShellClick2
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.2 } |
| mountrotation | { 0, 3, 0 } |
| weaponType | 2 |
| projectileType | BeamOfPainProj |
| minEnergy | 3 |
| maxEnergy | 11 |
| reloadTime | 0.03 |
| sfxActivate | SoundShellClick2 |
| sfxFire | SoundELFFire |
C 1 mods reloadTime 0.1 · minEnergy 0.01 · maxEnergy 0.01 · sfxFire SoundWPNLasher
| shapeFile | "wpn_lasher" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | BeamOfPainProj |
| minEnergy | 0.01 |
| maxEnergy | 0.01 |
| reloadTime | 0.1 |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundWPNLasher |
Shipped by: Ultra_Renegades_TC