ItemImageData BladeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 2 | 1.5 | 2 vals |
| reloadTime | 7 | 0 | 2 vals |
| minEnergy | — | 9 | 1 vals |
| maxEnergy | — | 20 | 1 vals |
| projectileType | Wrath | BladeShell | 2 vals |
| ammoType | WrathAmmo | — | 1 vals |
| lightRadius | 5 | — | 1 vals |
| sfxFire | SoundMissileTurretFire | bigExplosion3 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
6 more properties that differ
lightTime, lightType, lightColor, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 2 variants (4)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Blade | imageType |
Points at
| projectileType | RocketData Wrath / ItemData Wrath | 1 mods |
| projectileType | RocketData BladeShell | 1 mods |
| sfxFire | SoundData SoundMissileTurretFire | 1 mods |
| sfxFire | SoundData bigExplosion3 | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | WrathAmmo |
| projectileType | Wrath |
| accuFire | true |
| reloadTime | 7 |
| fireTime | 2 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 5 |
| lightColor | { 1.0, 3.0, 7.0 } |
| sfxFire | SoundMissileTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
B 1 mods fireTime 1.5 · reloadTime 0 · minEnergy 9 · maxEnergy 20
| shapeFile | "discb" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 1.5 |
| minEnergy | 9 |
| maxEnergy | 20 |
| projectileType | BladeShell |
| accuFire | true |
| sfxFire | bigExplosion3 |
| sfxActivate | SoundPickUpWeapon |