ItemImageData BlastCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 1 | 0 | 2 vals |
| fireTime | 0.2 | 0.5 | 2 vals |
| reloadTime | 0.4 | 0.1 | 2 vals |
| minEnergy | — | 10 | 1 vals |
| maxEnergy | — | 140 | 1 vals |
| spinUpTime | 1 | — | 1 vals |
| spinDownTime | 5 | — | 1 vals |
| projectileType | BlastCannonBullet | "Undefined" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
13 more properties that differ
ammoType, accuFire, lightRadius, sfxFire, mass, lightColor, mountOffset, mountRotation, sfxReady, sfxReload, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 2 variants (4)
mountPoint 0, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData BlastCannon | imageType |
Points at
| projectileType | BulletData BlastCannonBullet | 1 mods |
| projectileType | Undefined — never declared in this corpus | 1 mods |
| sfxFire | SoundData SoundFireChaingun | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0.4 |
| spinUpTime | 1 |
| spinDownTime | 5 |
| fireTime | 0.2 |
| ammoType | BlastCannonAmmo |
| projectileType | BlastCannonBullet |
| accuFire | false |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | SoundSpinUp |
| sfxSpinDown | SoundSpinDown |
B 1 mods weaponType 0 · fireTime 0.5 · reloadTime 0.1 · minEnergy 10
| shapeFile | "mortargun" |
|---|---|
| mass | 2 |
| mountPoint | 0 |
| mountOffset | { 0.2, -0.8, 0.4 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| projectileType | "Undefined" |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.5 |
| minEnergy | 10 |
| maxEnergy | 140 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |