⌂Starsiege: Tribes Community Archive

ItemImageData BlastCannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
weaponType102 vals
fireTime0.20.52 vals
reloadTime0.40.12 vals
minEnergy—101 vals
maxEnergy—1401 vals
spinUpTime1—1 vals
spinDownTime5—1 vals
projectileTypeBlastCannonBullet"Undefined"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

13 more properties that differ

ammoType, accuFire, lightRadius, sfxFire, mass, lightColor, mountOffset, mountRotation, sfxReady, sfxReload, sfxSpinDown, sfxSpinUp, shapeFile

Same in all 2 variants (4)

mountPoint 0, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData BlastCannonimageType

Points at

projectileTypeBulletData BlastCannonBullet1 mods
projectileTypeUndefined — never declared in this corpus1 mods
sfxFireSoundData SoundFireChaingun1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods
sfxReadySoundData SoundMortarIdle1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"chaingun"
mountPoint0
weaponType1
reloadTime0.4
spinUpTime1
spinDownTime5
fireTime0.2
ammoTypeBlastCannonAmmo
projectileTypeBlastCannonBullet
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireChaingun
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundSpinUp
sfxSpinDownSoundSpinDown
Shipped by: theives
B 1 mods weaponType 0 · fireTime 0.5 · reloadTime 0.1 · minEnergy 10
shapeFile"mortargun"
mass2
mountPoint0
mountOffset{ 0.2, -0.8, 0.4 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileType"Undefined"
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy140
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Shifter_SG1