⌂Starsiege: Tribes Community Archive

ItemImageData BlasterImaged community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime00.32 vals
reloadTime0.60.12 vals
minEnergy40102 vals
maxEnergy50202 vals
projectileTypeBlasterBoltdMrHand2 vals
sfxFireSoundTankCrashSoundTankActive2 vals
mass—10.01 vals
ShapeFile"EnergyGun""PlasmaEx"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (6)

mountPoint 0, mountoffset { -0.2, 0.0, 0 }, mountrotation { 0, 0.3, 0 }, weaponType 0, accuFire False, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData BlasterDimageType

Points at

projectileTypeGrenadeData BlasterBoltd / RocketData BlasterBoltd1 mods
projectileTypeMrHand — never declared in this corpus1 mods
sfxFireSoundData SoundTankCrash1 mods
sfxFireSoundData SoundTankActive1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods

All 2 variants

A 1 mods the most-shipped version
ShapeFile"EnergyGun"
mountPoint0
mountoffset{ -0.2, 0.0, 0 }
mountrotation{ 0, 0.3, 0 }
weaponType0
reloadTime0.6
fireTime0
minEnergy40
maxEnergy50
projectileTypeBlasterBoltd
accuFireFalse
sfxFireSoundTankCrash
sfxActivateSoundPickUpWeapon
Shipped by: GammY[MK2]
B 1 mods fireTime 0.3 · reloadTime 0.1 · minEnergy 10 · maxEnergy 20
ShapeFile"PlasmaEx"
mass10.0
mountPoint0
mountoffset{ -0.2, 0.0, 0 }
mountrotation{ 0, 0.3, 0 }
weaponType0
reloadTime0.1
fireTime0.3
minEnergy10
maxEnergy20
projectileTypeMrHand
accuFireFalse
sfxFireSoundTankActive
sfxActivateSoundPickUpWeapon
Shipped by: {ATF}