ItemImageData BlasterImaged community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0 | 0.3 | 2 vals |
| reloadTime | 0.6 | 0.1 | 2 vals |
| minEnergy | 40 | 10 | 2 vals |
| maxEnergy | 50 | 20 | 2 vals |
| projectileType | BlasterBoltd | MrHand | 2 vals |
| sfxFire | SoundTankCrash | SoundTankActive | 2 vals |
| mass | — | 10.0 | 1 vals |
| ShapeFile | "EnergyGun" | "PlasmaEx" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
mountPoint 0, mountoffset { -0.2, 0.0, 0 }, mountrotation { 0, 0.3, 0 }, weaponType 0, accuFire False, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData BlasterD | imageType |
Points at
| projectileType | GrenadeData BlasterBoltd / RocketData BlasterBoltd | 1 mods |
| projectileType | MrHand — never declared in this corpus | 1 mods |
| sfxFire | SoundData SoundTankCrash | 1 mods |
| sfxFire | SoundData SoundTankActive | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| ShapeFile | "EnergyGun" |
|---|---|
| mountPoint | 0 |
| mountoffset | { -0.2, 0.0, 0 } |
| mountrotation | { 0, 0.3, 0 } |
| weaponType | 0 |
| reloadTime | 0.6 |
| fireTime | 0 |
| minEnergy | 40 |
| maxEnergy | 50 |
| projectileType | BlasterBoltd |
| accuFire | False |
| sfxFire | SoundTankCrash |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.3 · reloadTime 0.1 · minEnergy 10 · maxEnergy 20
| ShapeFile | "PlasmaEx" |
|---|---|
| mass | 10.0 |
| mountPoint | 0 |
| mountoffset | { -0.2, 0.0, 0 } |
| mountrotation | { 0, 0.3, 0 } |
| weaponType | 0 |
| reloadTime | 0.1 |
| fireTime | 0.3 |
| minEnergy | 10 |
| maxEnergy | 20 |
| projectileType | MrHand |
| accuFire | False |
| sfxFire | SoundTankActive |
| sfxActivate | SoundPickUpWeapon |