⌂Starsiege: Tribes Community Archive

ItemImageData BoosterGunImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
minEnergy102 vals
maxEnergy202 vals
projectileTypeBoostWave—1 vals
accuFire—true1 vals
lightRadius132 vals
sfxFireSoundRepairItemSoundFirePlasma2 vals
lightColor{ 0.25, 1, 0.25 }{ 1, 1, 0.2 }2 vals
mountOffset{ 0.15, -0.05, -0.35 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

3 more properties that differ

mountRotation, sfxReload, shapeFile

Same in all 2 variants (7)

mountPoint 2, weaponType 0, reloadTime 0.5, fireTime 0.5, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData BoosterimageType
ItemData BoosterGunimageType

Points at

projectileTypeGrenadeData BoostWave2 mods
sfxActivateSoundData SoundPickUpWeapon3 mods
sfxFireSoundData SoundRepairItem2 mods
sfxFireSoundData SoundFirePlasma1 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"paint"
mountPoint2
mountOffset{ 0.15, -0.05, -0.35 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeBoostWave
minEnergy1
maxEnergy2
reloadTime0.5
fireTime0.5
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxActivateSoundPickUpWeapon
sfxFireSoundRepairItem
Shipped by: GammY[MK2]{ATF}
B 1 mods minEnergy 0 · maxEnergy 0 · no projectileType · accuFire true
shapeFile"grenade"
mountPoint2
weaponType0
minEnergy0
maxEnergy0
accuFiretrue
reloadTime0.5
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFirePlasma
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Annihilation1.50