ItemImageData BoosterGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 1 | 0 | 2 vals |
| maxEnergy | 2 | 0 | 2 vals |
| projectileType | BoostWave | — | 1 vals |
| accuFire | — | true | 1 vals |
| lightRadius | 1 | 3 | 2 vals |
| sfxFire | SoundRepairItem | SoundFirePlasma | 2 vals |
| lightColor | { 0.25, 1, 0.25 } | { 1, 1, 0.2 } | 2 vals |
| mountOffset | { 0.15, -0.05, -0.35 } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
3 more properties that differ
mountRotation, sfxReload, shapeFile
Same in all 2 variants (7)
mountPoint 2, weaponType 0, reloadTime 0.5, fireTime 0.5, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Booster | imageType |
| ItemData BoosterGun | imageType |
Points at
| projectileType | GrenadeData BoostWave | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxFire | SoundData SoundRepairItem | 2 mods |
| sfxFire | SoundData SoundFirePlasma | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "paint" |
|---|---|
| mountPoint | 2 |
| mountOffset | { 0.15, -0.05, -0.35 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| projectileType | BoostWave |
| minEnergy | 1 |
| maxEnergy | 2 |
| reloadTime | 0.5 |
| fireTime | 0.5 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundRepairItem |
B 1 mods minEnergy 0 · maxEnergy 0 · no projectileType · accuFire true
| shapeFile | "grenade" |
|---|---|
| mountPoint | 2 |
| weaponType | 0 |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| reloadTime | 0.5 |
| fireTime | 0.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFirePlasma |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |