ItemImageData BrimstoneImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| reloadTime | 5.0 | 2.5 | 2 vals |
| mountOffset | { 0, 0, 0 } | { -0.4, -0.4, 0 } | 2 vals |
| shapeFile | "mortar" | "chainspk" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
mountPoint 0, weaponType 0, accuFire true, fireTime 0, minEnergy 0, maxEnergy 0, lightType 3, lightRadius 5, lightTime 3, lightColor { 1, 0, 0 }, sfxFire SoundDryFire, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData Brimstone | imageType |
Points at
| sfxFire | SoundData SoundDryFire | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 5.0 |
| fireTime | 0 |
| minEnergy | 0 |
| maxEnergy | 0 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 3 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundDryFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods reloadTime 2.5 · mountOffset { -0.4, -0.4, 0 } · shapeFile "chainspk"
| shapeFile | "chainspk" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.4, -0.4, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 2.5 |
| fireTime | 0 |
| minEnergy | 0 |
| maxEnergy | 0 |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 3 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundDryFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |