⌂Starsiege: Tribes Community Archive

ItemImageData ChainRocketImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
70%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 10 mods; the most-shipped one is in 70% of them — one version dominates.

What the variants disagree about

propertyA7 modsB2 modsC1 modsspread
fireTime0.10.50.12 vals
reloadTime1.00.51.02 vals
projectileType—undefinedChainRockets2 vals
ammoTypeChainRocketAmmo——1 vals
sfxFirefloatMineExplosionSoundFireFlierRocketturretExplosion3 vals
mountOffset{ 0.15, 0.08, 0.01 }{ 0.0, 0.0, 0.0 }—2 vals
mountRotation{ 0, -1.575, 0}{ 0, 3.05, 0 }{ 0, 3.00, 0 }3 vals
sfxActivateSoundTeleportPowerSoundLaserReadySoundPickUpWeapon3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

2 more properties that differ

sfxReady, sfxReload

Same in all 3 variants (6)

shapeFile "mortargun", mountPoint 0, weaponType 0, minEnergy 5, maxEnergy 6, accuFire true

Neighbourhood

Used by

ItemData ChainRocketimageType

Points at

sfxFireSoundData floatMineExplosion7 mods
sfxFireSoundData SoundFireFlierRocket2 mods
sfxFireSoundData turretExplosion1 mods
sfxActivateSoundData SoundTeleportPower7 mods
sfxActivateSoundLaserReady — never declared in this corpus2 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxReadySoundData SoundTeleportPower7 mods
sfxReadySoundData SoundUseCommandStation2 mods
sfxReadySoundData SoundBeaconActive1 mods
projectileTypeundefined — never declared in this corpus2 mods
projectileTypeRocketData ChainRockets / BulletData ChainRockets1 mods

All 3 variants

A 7 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.15, 0.08, 0.01 }
mountRotation{ 0, -1.575, 0}
weaponType0
reloadTime1.0
fireTime0.1
minEnergy5
maxEnergy6
ammoTypeChainRocketAmmo
accuFiretrue
sfxFirefloatMineExplosion
sfxActivateSoundTeleportPower
sfxReloadSoundMortarReload
sfxReadySoundTeleportPower
B 2 mods fireTime 0.5 · reloadTime 0.5 · projectileType undefined · no ammoType
shapeFile"mortargun"
mountPoint0
mountRotation{ 0, 3.05, 0 }
mountOffset{ 0.0, 0.0, 0.0 }
weaponType0
reloadTime0.5
fireTime0.5
minEnergy5
maxEnergy6
projectileTypeundefined
accuFiretrue
sfxFireSoundFireFlierRocket
sfxActivateSoundLaserReady
sfxReadySoundUseCommandStation
C 1 mods projectileType ChainRockets · no ammoType · sfxFire turretExplosion · no mountOffset
shapeFile"mortargun"
mountPoint0
mountRotation{ 0, 3.00, 0 }
weaponType0
reloadTime1.0
fireTime0.1
minEnergy5
maxEnergy6
projectileTypeChainRockets
accuFiretrue
sfxFireturretExplosion
sfxActivateSoundPickUpWeapon
sfxReadySoundBeaconActive
Shipped by: Hybrid Mod Setup