ItemImageData ClashRocketImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
shapeFile "mortargun", mountPoint 0, mountOffset { 0.0, 0.0, -0.2 }, mountRotation { 0, 0, 0 }, weaponType 0, ammoType ClashRocketAmmo, accuFire false, reloadTime 1, fireTime 1, lightType 3, lightRadius 3, lightTime 1, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData ClashRocket | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.0, 0.0, -0.2 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| ammoType | ClashRocketAmmo |
| accuFire | false |
| reloadTime | 1 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1.0, 0.63, 0.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods lightColor { 0.6, 1, 1.0 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.0, 0.0, -0.2 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| ammoType | ClashRocketAmmo |
| accuFire | false |
| reloadTime | 1 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |