ItemImageData CycloneImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 2.0 | 1.0 | 2 vals |
| reloadTime | 2.0 | 0. | 2 vals |
| mountRotation | { 0, 1.0, 0 } | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType CycloneAmmo, projectileType CycloneMissile, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireSeeking, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData Cyclone | imageType |
Points at
| projectileType | CycloneMissile — never declared in this corpus | 2 mods |
| sfxFire | SoundData SoundFireSeeking | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 1.0, 0 } |
| weaponType | 0 |
| ammoType | CycloneAmmo |
| projectileType | CycloneMissile |
| accuFire | false |
| reloadTime | 2.0 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireSeeking |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
B 1 mods fireTime 1.0 · reloadTime 0. · no mountRotation
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | CycloneAmmo |
| projectileType | CycloneMissile |
| accuFire | false |
| reloadTime | 0. |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireSeeking |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |