⌂Starsiege: Tribes Community Archive

ItemImageData DetonatorImage community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
5variants
38%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 8 mods; the most-shipped one is in 38% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA3 modsB2 modsC1 modsD1 modsE1 modsspread
weaponType000302 vals
fireTime———0.050.02 vals
reloadTime———03.02 vals
minEnergy333——1 vals
maxEnergy101010——1 vals
projectileTypeBigBoomKamiRocket———2 vals
ammoType———detonatorAmmo—1 vals
accuFire———truetrue1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

11 more properties that differ

lightRadius, sfxFire, lightTime, lightType, shapeFile, Mountoffset, lightColor, mountOffset, mountRotation, mountrotation, sfxActivate

Same in all 5 variants (1)

mountPoint 0

Neighbourhood

Used by

ItemData DetonatorimageType

Points at

projectileTypeGrenadeData BigBoom3 mods
projectileTypeGrenadeData KamiRocket2 mods
sfxActivateSoundData SoundPickUpWeapon7 mods
sfxActivateSoundData SoundSwarmAcquire1 mods
sfxFireSoundData SoundDryFire6 mods

All 5 variants

A 3 mods the most-shipped version
shapeFile"repairgun"
mountPoint0
weaponType0
projectileTypeBigBoom
minEnergy3
maxEnergy10
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxActivateSoundPickUpWeapon
sfxFireSoundDryFire
B 2 mods projectileType KamiRocket · shapeFile "mortar"
shapeFile"mortar"
mountPoint0
weaponType0
projectileTypeKamiRocket
minEnergy3
maxEnergy10
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxActivateSoundPickUpWeapon
sfxFireSoundDryFire
C 1 mods no projectileType
shapeFile"repairgun"
mountPoint0
weaponType0
minEnergy3
maxEnergy10
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxActivateSoundPickUpWeapon
sfxFireSoundDryFire
Shipped by: Devastator
D 1 mods weaponType 3 · fireTime 0.05 · reloadTime 0 · no minEnergy
shapeFile"ammopack"
mountPoint0
mountrotation{ 0, 0, 0 }
weaponType3
reloadTime0
Mountoffset{ -0.1, -0.04, -0.1 }
fireTime0.05
ammoTypedetonatorAmmo
accuFiretrue
sfxActivateSoundPickUpWeapon
Shipped by: World War II Mod
E 1 mods fireTime 0.0 · reloadTime 3.0 · no minEnergy · no maxEnergy
shapeFile"smoke"
mountPoint0
weaponType0
mountOffset{ 0, 0, -10 }
mountRotation{ 0, 0, 0 }
accuFiretrue
reloadTime3.0
fireTime0.0
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxActivateSoundSwarmAcquire
Shipped by: Talon_2.1