ItemImageData DisarmerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.8 | 1 | 2 vals |
| reloadTime | 2.8 | 3 | 2 vals |
| minEnergy | 6 | — | 1 vals |
| maxEnergy | 10 | — | 1 vals |
| projectileType | DsrmMortar | — | 1 vals |
| ammoType | — | DisarmerShell | 1 vals |
| accuFire | false | True | 2 vals |
| lightRadius | 3 | 5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
7 more properties that differ
sfxFire, lightTime, lightColor, sfxActivate, sfxReady, sfxReload, shapeFile
Same in all 2 variants (3)
mountPoint 0, weaponType 0, lightType 3
Neighbourhood
Used by
| ItemData Disarmer | imageType |
Points at
| projectileType | GrenadeData DsrmMortar | 1 mods |
| sfxFire | SoundData SoundFireMortar | 1 mods |
| sfxFire | SoundData SoundBigElec | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| sfxActivate | SoundData SoundWeaponSelect | 1 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | DsrmMortar |
| accuFire | false |
| minEnergy | 6 |
| maxEnergy | 10 |
| reloadTime | 2.8 |
| fireTime | 0.8 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 1 mods fireTime 1 · reloadTime 3 · no minEnergy · no maxEnergy
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 3 |
| fireTime | 1 |
| ammoType | DisarmerShell |
| accuFire | True |
| lightType | 3 |
| lightRadius | 5 |
| lightTime | 2 |
| lightColor | { 0, 0.5, 1 } |
| sfxFire | SoundBigElec |
| sfxActivate | SoundWeaponSelect |