⌂Starsiege: Tribes Community Archive

ItemImageData DisarmerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.812 vals
reloadTime2.832 vals
minEnergy6—1 vals
maxEnergy10—1 vals
projectileTypeDsrmMortar—1 vals
ammoType—DisarmerShell1 vals
accuFirefalseTrue2 vals
lightRadius352 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

7 more properties that differ

sfxFire, lightTime, lightColor, sfxActivate, sfxReady, sfxReload, shapeFile

Same in all 2 variants (3)

mountPoint 0, weaponType 0, lightType 3

Neighbourhood

Used by

ItemData DisarmerimageType

Points at

projectileTypeGrenadeData DsrmMortar1 mods
sfxFireSoundData SoundFireMortar1 mods
sfxFireSoundData SoundBigElec1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxActivateSoundData SoundWeaponSelect1 mods
sfxReadySoundData SoundMortarIdle1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
projectileTypeDsrmMortar
accuFirefalse
minEnergy6
maxEnergy10
reloadTime2.8
fireTime0.8
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Talon_2.1
B 1 mods fireTime 1 · reloadTime 3 · no minEnergy · no maxEnergy
shapeFile"sniper"
mountPoint0
weaponType0
reloadTime3
fireTime1
ammoTypeDisarmerShell
accuFireTrue
lightType3
lightRadius5
lightTime2
lightColor{ 0, 0.5, 1 }
sfxFireSoundBigElec
sfxActivateSoundWeaponSelect
Shipped by: Chivalry_2.0