ItemImageData EMPImage community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
4variants
77%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 13 mods; the most-shipped one is in 77% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B1 mods | C1 mods | D1 mods | spread |
|---|
| fireTime | 2.0 | 1.5 | 0.5 | 2.0 | 3 vals |
|---|
| reloadTime | 0.5 | 1.0 | 1.0 | 0.5 | 2 vals |
|---|
| minEnergy | — | — | — | 0 | 1 vals |
|---|
| maxEnergy | — | — | — | 40 | 1 vals |
|---|
| projectileType | EMPShell | EMPBlast | — | EMPBolt | 3 vals |
|---|
| ammoType | EMPAmmo | EMPAmmo | EMPAmmo | — | 1 vals |
|---|
| accuFire | false | false | true | false | 2 vals |
|---|
| lightRadius | 3 | 3 | — | 3 | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
11 more properties that differ
sfxFire, lightTime, lightType, maxGunEnergy, minGunEnergy, lightColor, sfxReady, sfxReload, mountOffset, mountRotation, shapeFile
Same in all 4 variants (3)
mountPoint 0, weaponType 0, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 4 variants
A 10 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPAmmo |
|---|
| projectileType | EMPShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundLaserIdle |
|---|
B 1 mods fireTime 1.5 · reloadTime 1.0 · projectileType EMPBlast · sfxFire SoundFireFlierRocket
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | EMPAmmo |
|---|
| projectileType | EMPBlast |
|---|
| accuFire | false |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireFlierRocket |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
C 1 mods fireTime 0.5 · reloadTime 1.0 · no projectileType · accuFire true
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.1, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.5 |
|---|
| ammoType | EMPAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundPlasmaTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
D 1 mods minEnergy 0 · maxEnergy 40 · projectileType EMPBolt · no ammoType
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| minEnergy | 0 |
|---|
| maxEnergy | 40 |
|---|
| minGunEnergy | 0 |
|---|
| maxGunEnergy | 40 |
|---|
| projectileType | EMPBolt |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.6 } |
|---|
| sfxFire | SoundPlasmaTurretFire |
|---|
| sfxReload | SoundActivateAmmoStation |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundGeneratorPower |
|---|