⌂Starsiege: Tribes Community Archive

ItemImageData EMPImage community-made

Not part of the retail game. No Dynamix version of this name exists.

13mods
4variants
77%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 13 mods; the most-shipped one is in 77% of them — one version dominates.

What the variants disagree about

propertyA10 modsB1 modsC1 modsD1 modsspread
fireTime2.01.50.52.03 vals
reloadTime0.51.01.00.52 vals
minEnergy———01 vals
maxEnergy———401 vals
projectileTypeEMPShellEMPBlast—EMPBolt3 vals
ammoTypeEMPAmmoEMPAmmoEMPAmmo—1 vals
accuFirefalsefalsetruefalse2 vals
lightRadius33—31 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

11 more properties that differ

sfxFire, lightTime, lightType, maxGunEnergy, minGunEnergy, lightColor, sfxReady, sfxReload, mountOffset, mountRotation, shapeFile

Same in all 4 variants (3)

mountPoint 0, weaponType 0, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData EMPimageType
ItemData EMPgunimageType

Points at

projectileTypeGrenadeData EMPShell10 mods
projectileTypeMineData EMPBlast / BulletData EMPBlast / GrenadeData EMPBlast1 mods
projectileTypeBulletData EMPBolt1 mods
sfxFireSoundData SoundFireMortar10 mods
sfxFireSoundData SoundPlasmaTurretFire2 mods
sfxFireSoundData SoundFireFlierRocket1 mods
sfxActivateSoundData SoundPickUpWeapon13 mods
sfxReadySoundData SoundLaserIdle10 mods
sfxReadySoundData SoundMortarIdle1 mods
sfxReadySoundData SoundGeneratorPower1 mods

All 4 variants

A 10 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeEMPAmmo
projectileTypeEMPShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 0.25, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundLaserIdle
B 1 mods fireTime 1.5 · reloadTime 1.0 · projectileType EMPBlast · sfxFire SoundFireFlierRocket
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeEMPAmmo
projectileTypeEMPBlast
accuFirefalse
reloadTime1.0
fireTime1.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireFlierRocket
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: anathrax
C 1 mods fireTime 0.5 · reloadTime 1.0 · no projectileType · accuFire true
shapeFile"grenadeL"
mountPoint0
mountOffset{ 0, -0.1, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime1.0
fireTime0.5
ammoTypeEMPAmmo
accuFiretrue
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Knights_1.6
D 1 mods minEnergy 0 · maxEnergy 40 · projectileType EMPBolt · no ammoType
shapeFile"mortargun"
mountPoint0
weaponType0
minEnergy0
maxEnergy40
minGunEnergy0
maxGunEnergy40
projectileTypeEMPBolt
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.6 }
sfxFireSoundPlasmaTurretFire
sfxReloadSoundActivateAmmoStation
sfxActivateSoundPickUpWeapon
sfxReadySoundGeneratorPower
Shipped by: CiSYGY