⌂Starsiege: Tribes Community Archive

ItemImageData EnergyBallImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsspread
shapeFile"mortar""paintgun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (15)

mountPoint 0, weaponType 0, ammoType EnergyBallAmmo, projectileType EnergyBallBullet, accuFire false, reloadTime 0.2, fireTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData EnergyBallimageType

Points at

projectileTypeGrenadeData EnergyBallBullet12 mods
sfxFireSoundData SoundFireMortar12 mods
sfxActivateSoundData SoundPickUpWeapon12 mods
sfxReadySoundData SoundMortarIdle12 mods

All 2 variants

A 9 mods the most-shipped version
shapeFile"mortar"
mountPoint0
weaponType0
ammoTypeEnergyBallAmmo
projectileTypeEnergyBallBullet
accuFirefalse
reloadTime0.2
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 3 mods shapeFile "paintgun"
shapeFile"paintgun"
mountPoint0
weaponType0
ammoTypeEnergyBallAmmo
projectileTypeEnergyBallBullet
accuFirefalse
reloadTime0.2
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle