⌂Starsiege: Tribes Community Archive

ItemImageData EnergyCannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
weaponType022 vals
fireTime1.25—1 vals
reloadTime1.253.02 vals
minEnergy35122 vals
maxEnergy55502 vals
projectileTypeCannonBoltPPCCharge2 vals
accuFiretrue—1 vals
lightRadius322 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

4 more properties that differ

sfxFire, lightColor, mountRotation, shapeFile

Same in all 2 variants (4)

mountPoint 0, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData EnergyCannonimageType

Points at

projectileTypeBulletData CannonBolt1 mods
projectileTypeLightningData PPCCharge1 mods
sfxFireSoundData SoundPlasmaTurretFire1 mods
sfxFireSoundData SoundELFIdle1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypeCannonBolt
accuFiretrue
reloadTime1.25
fireTime1.25
minEnergy35
maxEnergy55
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundPlasmaTurretFire
sfxActivateSoundPickUpWeapon
Shipped by: tribalcombat
B 1 mods weaponType 2 · no fireTime · reloadTime 3.0 · minEnergy 12
shapeFile"shotgun"
mountPoint0
weaponType2
projectileTypePPCCharge
minEnergy12
maxEnergy50
reloadTime3.0
mountRotation{0,4.71,0}
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.45, 1 }
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle