ItemImageData FireMortarImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 3.0 | 2.0 | 2 vals |
| reloadTime | 0.25 | 0.8 | 2 vals |
| minEnergy | — | 10 | 1 vals |
| maxEnergy | — | 50 | 1 vals |
| projectileType | FireMortarShell | FMShell | 2 vals |
| ammoType | FireMortarAmmo | — | 1 vals |
| accuFire | false | — | 1 vals |
| accufire | — | false | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
sfxFire, sfxReady
Same in all 2 variants (9)
shapeFile "mortargun", mountPoint 0, weaponType 0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData FireMortar | imageType |
Points at
| projectileType | GrenadeData FireMortarShell | 4 mods |
| projectileType | GrenadeData FMShell | 1 mods |
| sfxFire | SoundData bigExplosion3 | 4 mods |
| sfxFire | SoundData SoundFireMortar | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 5 mods |
| sfxReady | SoundData SoundMortarIdle | 4 mods |
| sfxReady | SoundJetpackOn — never declared in this corpus | 1 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | FireMortarAmmo |
| projectileType | FireMortarShell |
| accuFire | false |
| reloadTime | 0.25 |
| fireTime | 3.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | bigExplosion3 |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 1 mods fireTime 2.0 · reloadTime 0.8 · minEnergy 10 · maxEnergy 50
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | FMShell |
| accufire | false |
| minEnergy | 10 |
| maxEnergy | 50 |
| reloadTime | 0.8 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundJetpackOn |