⌂Starsiege: Tribes Community Archive

ItemImageData FireMortarImage community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB1 modsspread
fireTime3.02.02 vals
reloadTime0.250.82 vals
minEnergy—101 vals
maxEnergy—501 vals
projectileTypeFireMortarShellFMShell2 vals
ammoTypeFireMortarAmmo—1 vals
accuFirefalse—1 vals
accufire—false1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

2 more properties that differ

sfxFire, sfxReady

Same in all 2 variants (9)

shapeFile "mortargun", mountPoint 0, weaponType 0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload

Neighbourhood

Used by

ItemData FireMortarimageType

Points at

projectileTypeGrenadeData FireMortarShell4 mods
projectileTypeGrenadeData FMShell1 mods
sfxFireSoundData bigExplosion34 mods
sfxFireSoundData SoundFireMortar1 mods
sfxActivateSoundData SoundPickUpWeapon5 mods
sfxReadySoundData SoundMortarIdle4 mods
sfxReadySoundJetpackOn — never declared in this corpus1 mods

All 2 variants

A 4 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeFireMortarAmmo
projectileTypeFireMortarShell
accuFirefalse
reloadTime0.25
fireTime3.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFirebigExplosion3
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 1 mods fireTime 2.0 · reloadTime 0.8 · minEnergy 10 · maxEnergy 50
shapeFile"mortargun"
mountPoint0
weaponType0
projectileTypeFMShell
accufirefalse
minEnergy10
maxEnergy50
reloadTime0.8
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundJetpackOn
Shipped by: XK_1.4.5