⌂Starsiege: Tribes Community Archive

ItemImageData FixitImage2 community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
5variants
68%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 19 mods; the most-shipped one is in 68% of them — one version dominates.

What the variants disagree about

propertyA13 modsB3 modsC2 modsD1 modsE1 modsspread
projectileTypeSuperRepairBoltSuperRepairBoltSuperRepairBoltRePackBoltSuperRepairBolt2 vals
sfxFireSoundRepairItemSoundRepairItemSoundRepairItemSoundUseCommandStationSoundRepairItem2 vals
mountOffset{ 0, 0, 0 }{ 0, 0, -0.065 }{ 0, 0, 0 }{ 0, 0, 0 }{ -0.15 , 0.04, -0.05 }3 vals
mountRotation{ 0, 1.575, 0}{ 0, 3.14, 0 }{ 0, 1.575, 0}{ 0, 1.575, 0}{ 0, 0, -1.57}3 vals
lightColor{ 0.25, 1, 0.25 }{ 0.25, 1, 0.25 }{ 0.25, 1.0, 0.25 }{ 0.25, 1, 0.25 }{ 0.25, 1, 0.25 }2 vals
shapeFile"repairgun""repairgun""repairgun""repairgun""shieldPack"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (8)

mountPoint 0, weaponType 2, minEnergy 5, maxEnergy 15, lightType 3, lightRadius 1, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData Fixit2imageType

Points at

projectileTypeRepairEffectData SuperRepairBolt19 mods
projectileTypeRepairEffectData RePackBolt1 mods
sfxFireSoundData SoundRepairItem19 mods
sfxFireSoundData SoundUseCommandStation1 mods
sfxActivateSoundData SoundPickUpWeapon20 mods

All 5 variants

A 13 mods the most-shipped version
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 1.575, 0}
weaponType2
projectileTypeSuperRepairBolt
minEnergy5
maxEnergy15
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
B 3 mods mountOffset { 0, 0, -0.065 } · mountRotation { 0, 3.14, 0 }
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, -0.065 }
mountRotation{ 0, 3.14, 0 }
weaponType2
projectileTypeSuperRepairBolt
minEnergy5
maxEnergy15
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
C 2 mods lightColor { 0.25, 1.0, 0.25 }
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 1.575, 0}
weaponType2
projectileTypeSuperRepairBolt
minEnergy5
maxEnergy15
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
D 1 mods projectileType RePackBolt · sfxFire SoundUseCommandStation
shapeFile"repairgun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 1.575, 0}
weaponType2
projectileTypeRePackBolt
minEnergy5
maxEnergy15
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundUseCommandStation
sfxActivateSoundPickUpWeapon
Shipped by: TotalAnnihilation
E 1 mods mountOffset { -0.15 , 0.04, -0.05 } · mountRotation { 0, 0, -1.57} · shapeFile "shieldPack"
shapeFile"shieldPack"
mountPoint0
mountOffset{ -0.15 , 0.04, -0.05 }
mountRotation{ 0, 0, -1.57}
weaponType2
projectileTypeSuperRepairBolt
minEnergy5
maxEnergy15
lightType3
lightRadius1
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
Shipped by: Annihilation1.50