ItemImageData freezeImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.09 | 0.01 | 2 vals |
| reloadTime | 0.01 | 0.1 | 2 vals |
| minEnergy | 0.2 | 3 | 2 vals |
| maxEnergy | 1 | 4 | 2 vals |
| spinUpTime | 0.4 | — | 1 vals |
| spinDownTime | 0.5 | — | 1 vals |
| projectileType | freezebolt | liquidnitrogen | 2 vals |
| accuFire | false | true | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
9 more properties that differ
lightRadius, sfxFire, lightTime, lightType, lightColor, sfxActivate, sfxReload, sfxSpinUp, shapeFile
Same in all 2 variants (2)
mountPoint 0, weaponType 0
Neighbourhood
Used by
| ItemData Freeze | imageType |
| ItemData FreezeGun | imageType |
Points at
| projectileType | BulletData freezebolt | 1 mods |
| projectileType | BulletData liquidnitrogen | 1 mods |
| sfxFire | SoundData SoundFireFreeze | 1 mods |
| sfxFire | SoundData SoundJetHeavy | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| sfxActivate | SoundData SoundJetHeavy | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "smoke" |
|---|---|
| mountPoint | 0 |
| spinUpTime | 0.4 |
| spinDownTime | 0.5 |
| weaponType | 0 |
| projectileType | freezebolt |
| reloadTime | 0.01 |
| fireTime | 0.09 |
| minEnergy | 0.2 |
| maxEnergy | 1 |
| accuFire | false |
| sfxSpinUp | SoundMortaridle |
| sfxFire | SoundFireFreeze |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.01 · reloadTime 0.1 · minEnergy 3 · maxEnergy 4
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | liquidnitrogen |
| accuFire | true |
| minEnergy | 3 |
| maxEnergy | 4 |
| reloadTime | 0.1 |
| fireTime | 0.01 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundJetHeavy |
| sfxReload | SoundJetHeavy |