ItemImageData FusionCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
shapeFile "mortargun", projectileType FusionCannonShell, mountPoint 0, weaponType 0, accuFire false, reloadTime 1.0, fireTime 1.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.8, 1, 0.3 }, sfxFire SoundPlasmaTurretFire, sfxActivate SoundPickUpWeapon, sfxReload SoundMissileTurretOff, sfxReady SoundlaserIdle
Neighbourhood
Used by
| ItemData FusionCannon | imageType |
Points at
| projectileType | RocketData FusionCannonShell | 4 mods |
| sfxFire | SoundData SoundPlasmaTurretFire | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
| sfxReady | SoundData SoundlaserIdle | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| projectileType | FusionCannonShell |
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 1.5 |
| minEnergy | 10 |
| maxEnergy | 20 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundPlasmaTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMissileTurretOff |
| sfxReady | SoundlaserIdle |
B 1 mods minEnergy 5 · maxEnergy 6
| shapeFile | "mortargun" |
|---|---|
| projectileType | FusionCannonShell |
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 1.0 |
| fireTime | 1.5 |
| minEnergy | 5 |
| maxEnergy | 6 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundPlasmaTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMissileTurretOff |
| sfxReady | SoundlaserIdle |